Tutorial Flow Designer

Prompt Creek

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Created April 16, 2026 · Updated April 16, 2026

Description

Design game tutorials that teach mechanics through play rather than text walls, with progressive disclosure, contextual hints, and respect for player intelligence.

Instructions

Choose a game type to scope the tutorial context. Audience type calibrates the assumed familiarity. Mechanic complexity determines how many concepts need teaching. Tutorial style sets the pedagogical approach. Onboarding challenge focuses on the hardest thing to teach. For complex strategy games, use gated progression tutorials. For action games, use learn-by-doing with environmental teaching.

Prompt

Example Output

No example output provided for this prompt.

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